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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 archery Weapon 5%
3 ascendance Velocimancy 5%
4 axe Weapon 1%
5 backstab Combat 10%
6 bash Combat 35%
7 battle rage Combat 30%
8 blind fighting Combat 40%
9 bola Weapon 58%
10 boomerang Weapon 55%
11 charge Combat 8%
12 commit forgery Mystical 7%
13 dagger Weapon 1%
14 dart Weapon 28%
15 deadeye Defense 33%
16 decipher Mystical 44%
17 detect traps Technical 45%
18 detect truth Veritamancy 55%
19 disarm traps Technical 13%
20 dodge Defense 30%
21 dual wield Combat 100%
22 enhanced damage Combat 45%
23 enhanced endurance Technical 15%
24 enhanced fireshield Mystical 50%
25 evasion Defense 25%
26 exotic Weapon 50%
27 fast healing Technical 20%
28 feign death Defense 58%
29 feign illness Defense 40%
30 feign knowledge Mystical 18%
31 feign love Technical 66%
32 feign presence Technical 26%
33 flail Weapon 1%
34 foraging Technical 5%
35 frothing rage Technical 55%
36 grapple Combat 22%
37 halberd Weapon 9%
38 hand to hand Combat 1%
39 herald bloodthirst Mystical 5%
40 herald death Mystical 5%
41 herbalism Technical 1%
42 hide Technical 30%
43 home on the range Artemancy 55%
44 hook Weapon 9%
45 kick Combat 10%
46 lance Weapon 1%
47 lay hands Mystical 40%
48 lay out Combat 55%
49 lock picking Technical 35%
50 lore Mystical 30%
51 mace Weapon 1%
52 magical items Mystical 5%
53 magical wand Weapon 68%
54 marksmanship Weapon 60%
55 martial arts Technical 65%
56 maul Weapon 40%
57 meditation Mystical 40%
58 music Mystical 5%
59 nunchaku Weapon 14%
60 parry Defense 15%
61 peek Technical 45%
62 perception Technical 1%
63 pike Weapon 8%
64 polearm Weapon 25%
65 raise dukes Combat 35%
66 raise hell Defense 76%
67 raise stakes Combat 67%
68 raise white flag Technical 63%
69 riding Technical 5%
70 scan Technical 40%
71 scythe Weapon 7%
72 second attack Combat 35%
73 second defense Defense 45%
74 shield block Defense 25%
75 slit armor Technical 22%
76 slit purse Technical 30%
77 slit tendon Combat 1%
78 slit throat Combat 10%
79 snare Technical 25%
80 sneaking Technical 20%
81 spear Weapon 5%
82 staff Weapon 6%
83 stealing Technical 40%
84 strike a match Combat 34%
85 strike at the heart Combat 33%
86 strike blow Combat 14%
87 strike down Combat 43%
88 strike of death Combat 90%
89 strike of pain Combat 11%
90 sweep Weapon 15%
91 sword Weapon 1%
92 third attack Combat 55%
93 throwing Combat 15%
94 throwing axe Weapon 16%
95 throwing knife Weapon 16%
96 throwing spear Weapon 16%
97 throwing star Weapon 16%
98 tracking Technical 45%
99 two-handed axe Weapon 29%
100 two-handed sword Weapon 40%
101 visualization Mystical 50%
102 whip Weapon 1%
103 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 aegis Conjuration 48–122 5%
3 air blast Aeromancy 266–266 50%
4 air evocation Aeromancy 88–88 23%
5 air halo Aeromancy 222–222 50%
6 air invocation Aeromancy 36–36 2%
7 arcane blast Chaosmancy 231–231 88%
8 ash evocation Aeromancy 148–148 50%
9 ash invocation Aeromancy 105–105 40%
10 augment aura Sanctomancy 163–163 72%
11 aura cleansing Metamancy 325–325 88%
12 bar Thought 40–105 22%
13 bathe Enchantment 72–175 50%
14 battlefield medic Metamancy 94–94 34%
15 beacon Enchantment 125–300 22%
16 bless Invocation 20–62 5%
17 blindness Illusion 55–137 35%
18 blink Summoning 125–300 35%
19 bubble cluster Summoning 43–112 25%
20 buffet Chaos 72–175 50%
21 call lightning Evocation 50–120 28%
22 calm Alteration 47–120 28%
23 camouflage Conjuration 57–142 37%
24 cancellation Thought 150–225 92%
25 cause critical Necromancy 50–150 25%
26 cause light Necromancy 24–70 8%
27 cause serious Necromancy 37–100 20%
28 chain lightning Evocation 175–400 90%
29 change sex Alteration 72–175 50%
30 channel faith Conjuration 32–87 15%
31 charm Enchantment 49–125 30%
32 chill touch Necromancy 20–62 5%
33 circle of fire Conjuration 101–237 75%
34 circle of thorns Conjuration 101–237 75%
35 color spray Illusion 37–100 20%
36 combat blink Summoning 81–195 58%
37 concealment Illusion 50–150 20%
38 concentration Metamancy 49–125 30%
39 condemn Abjuration 60–150 40%
40 confusion Chaos 89–212 65%
41 conjure elemental Papyrimancy 187–187 85%
42 consecrate armor Enchantment 80–200 60%
43 consecrate food Enchantment 24–70 8%
44 consecrate weapon Enchantment 88–210 64%
45 control winds Summoning 101–237 75%
46 convocation Conjuration 33–90 16%
47 counterspell Abjuration 77–185 54%
48 create food Conjuration 41–107 23%
49 create spring Conjuration 49–125 30%
50 create water Conjuration 26–75 10%
51 cure blindness Alteration 60–150 40%
52 cure critical Alteration 49–125 30%
53 cure disease Abjuration 43–112 25%
54 cure light Alteration 34–92 17%
55 cure mutilation Alteration 49–125 30%
56 cure poison Abjuration 37–100 20%
57 cure serious Alteration 37–100 20%
58 curse Enchantment 60–150 40%
59 cursed fog Conjuration 110–257 83%
60 damage absorption Conjuration 112–262 85%
61 damnation Chaos 55–137 35%
62 deafen Chaos 50–100 15%
63 death grip Alteration 55–137 35%
64 delay reincarnation Necromancy 128–297 99%
65 describe Thought 15–50 0%
66 desecrate armor Enchantment 65–160 44%
67 detect alignment Divination 20–62 5%
68 detect illusion Divination 82–197 59%
69 detect invisibility Divination 32–87 15%
70 detect lore Veritamancy 88–88 31%
71 detect magic Divination 15–50 0%
72 diseased cloud Evocation 150–350 88%
73 disequilibriate Thought 72–175 50%
74 disjunction Necromancy 175–400 99%
75 dispel area Abjuration 101–237 75%
76 dispel magic Abjuration 72–175 50%
77 displacement Illusion 72–175 50%
78 disrupt sight Thought 49–125 30%
79 domination Thought 49–125 30%
80 dust evocation Evocation 37–100 20%
81 dust invocation Invocation 47–120 28%
82 earth evocation Evocation 20–62 5%
83 earth invocation Invocation 50–165 22%
84 eldritch blast Chaosmancy 206–206 77%
85 electrogenic growth Conjuration 46–117 27%
86 elemental shield Enchantment 100–225 80%
87 ember carom Enchantment 72–175 50%
88 endurance of the rhinoceros Vivomancy 84–200 60%
89 energy drain Necromancy 78–187 55%
90 enervation Necromancy 100–225 67%
91 enhanced strength Alteration 26–75 10%
92 erase Alteration 72–175 50%
93 esp Thought 31–85 14%
94 ether evocation Evocation 98–232 73%
95 ether invocation Invocation 126–292 97%
96 evil eye Chaos 23–67 7%
97 excommunicate Enchantment 60–150 40%
98 faerie fire Enchantment 20–62 5%
99 famine Necromancy 66–162 45%
100 fatigue Necromancy 65–150 35%
101 find familiar Summoning 100–100 5%
102 fire evocation Evocation 43–112 25%
103 fire invocation Invocation 43–112 25%
104 fireball Conjuration 43–112 25%
105 flame wind Alteration 86–205 62%
106 flintstrike Conjuration 51–130 32%
107 float Thought 24–70 8%
108 force field Thought 23–67 7%
109 forget Thought 112–262 85%
110 fountain Conjuration 250–500 32%
111 frenzy Alteration 119–277 91%
112 frost Conjuration 72–175 50%
113 frostborne Enchantment 55–137 35%
114 fungal growth Conjuration 46–117 27%
115 gate travel Chaos 200–425 75%
116 geisteblitz Thought 66–162 45%
117 goliath Morphomancy 92–92 33%
118 guise of nature Alteration 72–175 50%
119 hands of wind Conjuration 85–202 61%
120 harden exoskeleton Arthropomancy 105–105 40%
121 harm Necromancy 70–150 32%
122 haste Alteration 60–150 40%
123 heal Alteration 78–187 55%
124 hex Enchantment 66–162 45%
125 ice evocation Evocation 64–157 43%
126 ice invocation Invocation 42–110 24%
127 ice storm Summoning 109–255 82%
128 ice whip Evocation 145–325 80%
129 ice wind Conjuration 83–200 60%
130 iceball Conjuration 43–112 25%
131 identify Divination 15–50 0%
132 illumination Divination 72–175 50%
133 immobilize Necromancy 58–145 38%
134 impede movement Necromancy 98–212 34%
135 induce aggression Thought 95–180 44%
136 infravision Alteration 49–125 30%
137 insanity Chaos 93–220 68%
138 invisibility Illusion 43–112 25%
139 irritation Thought 32–87 15%
140 jinx Chaos 26–75 10%
141 kill Necromancy 300–600 62%
142 knock Thought 40–105 22%
143 landslide Evocation 144–350 50%
144 lava cloak Enchantment 125–225 50%
145 lava walk Alteration 89–212 65%
146 leech Necromancy 60–150 25%
147 leech conduit Necromancy 104–245 78%
148 levitation Enchantment 28–80 12%
149 liberation Morphomancy 160–160 70%
150 life evocation Evocation 102–240 76%
151 life invocation Invocation 86–205 62%
152 lift malison Vivomancy 105–105 40%
153 light Illusion 15–50 0%
154 lightning bolt Conjuration 37–100 20%
155 lightning evocation Evocation 36–97 19%
156 lightning invocation Invocation 35–95 18%
157 lightning pursuit Abjuration 77–77 25%
158 lightning shroud Conjuration 101–237 75%
159 magic bomb Conjuration 97–230 72%
160 magic carpet Conjuration 400–650 52%
161 magic dart Conjuration 20–50 0%
162 magic lock Alteration 37–100 20%
163 magic message Conjuration 150–450 44%
164 magic unlock Alteration 43–112 25%
165 magma evocation Evocation 89–212 65%
166 magma invocation Invocation 55–137 35%
167 magnetic field Alteration 72–175 50%
168 malediction Necromancy 54–135 34%
169 malignancy Necromancy 93–220 68%
170 megalith Summoning 72–175 50%
171 memory drain Thought 89–212 65%
172 mental clarity Enchantment 72–175 50%
173 mental disruption Thought 116–270 88%
174 mesmerize Thought 72–175 10%
175 mimic Thought 49–125 30%
176 mind shield Thought 79–190 56%
177 minerals evocation Evocation 54–135 34%
178 minerals invocation Invocation 33–90 16%
179 momentary darkness Illusion 101–237 75%
180 monument Summoning 72–175 50%
181 multiply magic Enchantment 123–285 94%
182 mutilate Alteration 49–125 30%
183 necromancers guile Necromancy 72–175 50%
184 negation Abjuration 63–155 42%
185 nexus Chaos 250–500 85%
186 nullification field Thought 150–350 91%
187 Occult Eyes Divination 81–195 58%
188 ooze evocation Evocation 150–300 43%
189 ooze invocation Invocation 42–110 24%
190 otolithic growth Alteration 89–212 65%
191 overpressurize Enchantment 90–215 50%
192 pass door Alteration 72–175 50%
193 pense Thought 19–60 4%
194 pentacle Abjuration 65–150 22%
195 phalanx Conjuration 43–112 25%
196 plague Necromancy 75–200 45%
197 plane travel Chaos 350–750 90%
198 poison Alteration 75–150 30%
199 poison gas Conjuration 94–222 69%
200 pressure points Papyrimancy 92–92 25%
201 protection from evil Abjuration 24–70 8%
202 protection from good Abjuration 24–70 8%
203 pustulate Alteration 72–175 50%
204 pyrokinesis Thought 70–170 48%
205 quicksand Alteration 72–175 50%
206 Rabid Mount Alteration 60–150 40%
207 rabid mount Alteration 60–150 40%
208 radiance evocation Evocation 28–80 12%
209 radiance invocation Invocation 23–67 7%
210 read aura Divination 85–185 54%
211 reanimate Necromancy 150–350 90%
212 recharge item Enchantment 85–202 61%
213 reflective fireball Evocation 185–400 90%
214 refresh Alteration 37–100 20%
215 remote sensing Thought 49–125 30%
216 remove curse Abjuration 150–300 65%
217 repulsion Conjuration 109–255 82%
218 requiem Alteration 129–300 100%
219 resurrect Alteration 400–600 92%
220 room shield Abjuration 95–225 70%
221 salt evocation Evocation 33–90 16%
222 salt invocation Invocation 81–195 58%
223 sanctify Abjuration 89–212 65%
224 sanctuary Abjuration 89–212 65%
225 scribe Fundamental 50–50 0%
226 searing touch Abjuration 60–150 40%
227 sense life Divination 43–112 25%
228 sensory enhancement Thought 54–135 34%
229 shadow armor Necromancy 32–87 15%
230 shadow door Alteration 63–155 42%
231 shadow golem Summoning 95–225 70%
232 shadow imp Summoning 81–195 58%
233 shadow light Conjuration 40–95 14%
234 shield Evocation 36–97 19%
235 shocking grasp Alteration 35–85 5%
236 silence Abjuration 150–250 80%
237 sleep Enchantment 37–100 20%
238 slow Necromancy 118–275 90%
239 slow magic Chaos 116–270 90%
240 smoke evocation Evocation 23–67 7%
241 smoke invocation Invocation 23–67 7%
242 soul sacrifice Conjuration 97–230 72%
243 spark Alteration 15–50 0%
244 spell shield Abjuration 95–225 70%
245 spook Thought 60–150 40%
246 steam evocation Evocation 63–155 42%
247 steam invocation Invocation 37–100 20%
248 stone skin Geomancy 123–123 50%
249 summon Summoning 121–282 93%
250 summon elemental Summoning 112–262 85%
251 summon mount Summoning 250–500 75%
252 summon shade Summoning 112–262 85%
253 swarm Summoning 123–285 94%
254 telekinesis Thought 97–230 72%
255 telekinetic bash Thought 49–125 30%
256 telekinetic explosion Thought 160–425 70%
257 telekinetic pierce Thought 52–132 33%
258 telekinetic punch Thought 16–52 1%
259 telekinetic shield Thought 79–190 56%
260 telekinetic slash Thought 66–162 45%
261 telekinetic wave Thought 200–450 65%
262 teleport Summoning 125–300 60%
263 telesmatic force Thought 60–150 40%
264 teleview Thought 95–225 70%
265 thunderclap Alteration 78–187 55%
266 thunderstorm Summoning 104–245 78%
267 tinnitus Enchantment 72–175 50%
268 totem Summoning 101–237 75%
269 transference Thought 59–147 39%
270 tremor Abjuration 43–112 25%
271 underwater breathing Alteration 72–175 50%
272 unnatural strength Alteration 26–75 10%
273 vacuum evocation Evocation 225–450 75%
274 vacuum invocation Invocation 150–350 40%
275 warp Summoning 117–272 89%
276 water evocation Evocation 100–275 70%
277 water invocation Invocation 37–100 20%
278 waterspout Evocation 144–350 50%
279 weaken Alteration 26–75 10%
280 web Conjuration 83–200 60%
281 whirlwind Alteration 49–125 30%
282 wind walk Alteration 72–175 50%
283 wizard eye Divination 72–175 50%
284 word of recall Summoning 150–350 35%