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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 archery Weapon 5%
3 axe Weapon 1%
4 backstab Combat 10%
5 bash Combat 35%
6 battle rage Combat 30%
7 blind fighting Combat 40%
8 bola Weapon 58%
9 boomerang Weapon 55%
10 dagger Weapon 1%
11 dart Weapon 28%
12 detect traps Technical 45%
13 detect truth Veritamancy 55%
14 disarm traps Technical 13%
15 dodge Defense 30%
16 enhanced damage Combat 45%
17 enhanced endurance Technical 15%
18 enhanced fireshield Mystical 50%
19 exotic Weapon 50%
20 fast healing Technical 20%
21 flail Weapon 1%
22 foraging Technical 5%
23 frothing rage Technical 55%
24 halberd Weapon 9%
25 hand to hand Combat 1%
26 herbalism Technical 1%
27 hide Technical 30%
28 lay out Combat 55%
29 lock picking Technical 35%
30 lore Mystical 30%
31 mace Weapon 1%
32 magical items Mystical 5%
33 magical wand Weapon 68%
34 marksmanship Weapon 60%
35 maul Weapon 40%
36 meditation Mystical 40%
37 music Mystical 5%
38 nunchaku Weapon 14%
39 parry Defense 15%
40 peek Technical 45%
41 perception Technical 1%
42 polearm Weapon 25%
43 scan Technical 40%
44 second attack Combat 35%
45 shield block Defense 25%
46 snare Technical 25%
47 sneaking Technical 20%
48 spear Weapon 5%
49 staff Weapon 6%
50 stealing Technical 40%
51 strike down Combat 43%
52 sweep Weapon 15%
53 sword Weapon 1%
54 third attack Combat 55%
55 throwing Combat 15%
56 throwing axe Weapon 16%
57 throwing knife Weapon 16%
58 throwing spear Weapon 16%
59 throwing star Weapon 16%
60 tracking Technical 45%
61 two-handed axe Weapon 29%
62 two-handed sword Weapon 40%
63 visualization Mystical 50%
64 whip Weapon 1%
65 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 augment aura Sanctomancy 163–163 72%
5 aura cleansing Metamancy 325–325 88%
6 bathe Enchantment 72–175 50%
7 bless Invocation 20–62 5%
8 blink Summoning 125–300 35%
9 bubble cluster Summoning 43–112 25%
10 buffet Chaos 72–175 50%
11 call lightning Evocation 50–120 28%
12 calm Alteration 47–120 28%
13 camouflage Conjuration 57–142 37%
14 cause critical Necromancy 50–150 25%
15 cause light Necromancy 24–70 8%
16 cause serious Necromancy 37–100 20%
17 chain lightning Evocation 175–400 90%
18 change sex Alteration 72–175 50%
19 channel faith Conjuration 32–87 15%
20 charm Enchantment 49–125 30%
21 circle of thorns Conjuration 101–237 75%
22 color spray Illusion 37–100 20%
23 concealment Illusion 50–150 20%
24 condemn Abjuration 60–150 40%
25 consecrate armor Enchantment 80–200 60%
26 consecrate food Enchantment 24–70 8%
27 control winds Summoning 101–237 75%
28 counterspell Abjuration 77–185 54%
29 create food Conjuration 41–107 23%
30 create spring Conjuration 49–125 30%
31 create water Conjuration 26–75 10%
32 cure blindness Alteration 60–150 40%
33 cure critical Alteration 49–125 30%
34 cure disease Abjuration 43–112 25%
35 cure light Alteration 34–92 17%
36 cure mutilation Alteration 49–125 30%
37 cure poison Abjuration 37–100 20%
38 cursed fog Conjuration 110–257 83%
39 damage absorption Conjuration 112–262 85%
40 damnation Chaos 55–137 35%
41 death grip Alteration 55–137 35%
42 detect alignment Divination 20–62 5%
43 detect illusion Divination 82–197 59%
44 detect invisibility Divination 32–87 15%
45 detect lore Veritamancy 88–88 31%
46 detect magic Divination 15–50 0%
47 diseased cloud Evocation 150–350 88%
48 dispel magic Abjuration 72–175 50%
49 displacement Illusion 72–175 50%
50 electrogenic growth Conjuration 46–117 27%
51 ember carom Enchantment 72–175 50%
52 endurance of the rhinoceros Vivomancy 84–200 60%
53 enhanced strength Alteration 26–75 10%
54 erase Alteration 72–175 50%
55 excommunicate Enchantment 60–150 40%
56 faerie fire Enchantment 20–62 5%
57 find familiar Summoning 100–100 5%
58 flintstrike Conjuration 51–130 32%
59 fountain Conjuration 250–500 32%
60 frenzy Alteration 119–277 91%
61 frost Conjuration 72–175 50%
62 frostborne Enchantment 55–137 35%
63 fungal growth Conjuration 46–117 27%
64 gate travel Chaos 200–425 75%
65 guise of nature Alteration 72–175 50%
66 hands of wind Conjuration 85–202 61%
67 harden exoskeleton Arthropomancy 105–105 40%
68 harm Necromancy 70–150 32%
69 heal Alteration 78–187 55%
70 ice storm Summoning 109–255 82%
71 ice whip Evocation 145–325 80%
72 ice wind Conjuration 83–200 60%
73 iceball Conjuration 43–112 25%
74 identify Divination 15–50 0%
75 illumination Divination 72–175 50%
76 infravision Alteration 49–125 30%
77 invisibility Illusion 43–112 25%
78 landslide Evocation 144–350 50%
79 lava cloak Enchantment 125–225 50%
80 lava walk Alteration 89–212 65%
81 levitation Enchantment 28–80 12%
82 light Illusion 15–50 0%
83 lightning shroud Conjuration 101–237 75%
84 magic bomb Conjuration 97–230 72%
85 magic carpet Conjuration 400–650 52%
86 magic dart Conjuration 20–50 0%
87 magic lock Alteration 37–100 20%
88 magic message Conjuration 150–450 44%
89 magic unlock Alteration 43–112 25%
90 magnetic field Alteration 72–175 50%
91 megalith Summoning 72–175 50%
92 momentary darkness Illusion 101–237 75%
93 monument Summoning 72–175 50%
94 mutilate Alteration 49–125 30%
95 necromancers guile Necromancy 72–175 50%
96 otolithic growth Alteration 89–212 65%
97 plague Necromancy 75–200 45%
98 poison Alteration 75–150 30%
99 poison gas Conjuration 94–222 69%
100 protection from evil Abjuration 24–70 8%
101 protection from good Abjuration 24–70 8%
102 pustulate Alteration 72–175 50%
103 quicksand Alteration 72–175 50%
104 read aura Divination 85–185 54%
105 recharge item Enchantment 85–202 61%
106 reflective fireball Evocation 185–400 90%
107 refresh Alteration 37–100 20%
108 remove curse Abjuration 150–300 65%
109 requiem Alteration 129–300 100%
110 room shield Abjuration 95–225 70%
111 sanctuary Abjuration 89–212 65%
112 scribe Fundamental 50–50 0%
113 sense life Divination 43–112 25%
114 sleep Enchantment 37–100 20%
115 soul sacrifice Conjuration 97–230 72%
116 spark Alteration 15–50 0%
117 stone skin Geomancy 123–123 50%
118 summon Summoning 121–282 93%
119 summon mount Summoning 250–500 75%
120 swarm Summoning 123–285 94%
121 tinnitus Enchantment 72–175 50%
122 tremor Abjuration 43–112 25%
123 warp Summoning 117–272 89%
124 waterspout Evocation 144–350 50%
125 web Conjuration 83–200 60%
126 whirlwind Alteration 49–125 30%
127 wind walk Alteration 72–175 50%
128 wizard eye Divination 72–175 50%
129 word of recall Summoning 150–350 35%