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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 axe Weapon 1%
3 backstab Combat 10%
4 bash Combat 35%
5 battle rage Combat 30%
6 blind fighting Combat 40%
7 bola Weapon 58%
8 boomerang Weapon 55%
9 commit forgery Mystical 7%
10 dagger Weapon 1%
11 dart Weapon 28%
12 decipher Mystical 44%
13 detect traps Technical 45%
14 detect truth Veritamancy 55%
15 disarm traps Technical 13%
16 dodge Defense 30%
17 enhanced damage Combat 45%
18 enhanced fireshield Mystical 50%
19 evasion Defense 25%
20 exotic Weapon 50%
21 fast healing Technical 20%
22 flail Weapon 1%
23 frothing rage Technical 55%
24 grapple Combat 22%
25 halberd Weapon 9%
26 hand to hand Combat 1%
27 hide Technical 30%
28 hook Weapon 9%
29 kick Combat 10%
30 lay out Combat 55%
31 lock picking Technical 35%
32 lore Mystical 30%
33 mace Weapon 1%
34 magical items Mystical 5%
35 magical wand Weapon 68%
36 marksmanship Weapon 60%
37 maul Weapon 40%
38 meditation Mystical 40%
39 nunchaku Weapon 14%
40 parry Defense 15%
41 peek Technical 45%
42 perception Technical 1%
43 polearm Weapon 25%
44 scan Technical 40%
45 second attack Combat 35%
46 shield block Defense 25%
47 snare Technical 25%
48 sneaking Technical 20%
49 spear Weapon 5%
50 staff Weapon 6%
51 stealing Technical 40%
52 strike down Combat 43%
53 sweep Weapon 15%
54 sword Weapon 1%
55 third attack Combat 55%
56 throwing Combat 15%
57 throwing axe Weapon 16%
58 throwing knife Weapon 16%
59 throwing spear Weapon 16%
60 throwing star Weapon 16%
61 tracking Technical 45%
62 two-handed axe Weapon 29%
63 two-handed sword Weapon 40%
64 visualization Mystical 50%
65 whip Weapon 1%
66 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 bathe Enchantment 72–175 50%
5 battlefield medic Metamancy 94–94 34%
6 beacon Enchantment 125–300 22%
7 bless Invocation 20–62 5%
8 buffet Chaos 72–175 50%
9 call lightning Evocation 50–120 28%
10 calm Alteration 47–120 28%
11 cause critical Necromancy 50–150 25%
12 cause light Necromancy 24–70 8%
13 cause serious Necromancy 37–100 20%
14 chain lightning Evocation 175–400 90%
15 change sex Alteration 72–175 50%
16 channel faith Conjuration 32–87 15%
17 consecrate food Enchantment 24–70 8%
18 counterspell Abjuration 77–185 54%
19 create food Conjuration 41–107 23%
20 create spring Conjuration 49–125 30%
21 create water Conjuration 26–75 10%
22 cure blindness Alteration 60–150 40%
23 cure critical Alteration 49–125 30%
24 cure disease Abjuration 43–112 25%
25 cure light Alteration 34–92 17%
26 cure mutilation Alteration 49–125 30%
27 cure poison Abjuration 37–100 20%
28 curse Enchantment 60–150 40%
29 cursed fog Conjuration 110–257 83%
30 damage absorption Conjuration 112–262 85%
31 damnation Chaos 55–137 35%
32 desecrate armor Enchantment 65–160 44%
33 detect illusion Divination 82–197 59%
34 detect invisibility Divination 32–87 15%
35 detect lore Veritamancy 88–88 31%
36 diseased cloud Evocation 150–350 88%
37 displacement Illusion 72–175 50%
38 elemental shield Enchantment 100–225 80%
39 ember carom Enchantment 72–175 50%
40 erase Alteration 72–175 50%
41 faerie fire Enchantment 20–62 5%
42 find familiar Summoning 100–100 5%
43 fountain Conjuration 250–500 32%
44 frenzy Alteration 119–277 91%
45 frostborne Enchantment 55–137 35%
46 gate travel Chaos 200–425 75%
47 harm Necromancy 70–150 32%
48 heal Alteration 78–187 55%
49 ice storm Summoning 109–255 82%
50 ice whip Evocation 145–325 80%
51 identify Divination 15–50 0%
52 illumination Divination 72–175 50%
53 landslide Evocation 144–350 50%
54 lava cloak Enchantment 125–225 50%
55 lava walk Alteration 89–212 65%
56 light Illusion 15–50 0%
57 lightning shroud Conjuration 101–237 75%
58 magic carpet Conjuration 400–650 52%
59 magnetic field Alteration 72–175 50%
60 megalith Summoning 72–175 50%
61 monument Summoning 72–175 50%
62 mutilate Alteration 49–125 30%
63 necromancers guile Necromancy 72–175 50%
64 plague Necromancy 75–200 45%
65 poison Alteration 75–150 30%
66 poison gas Conjuration 94–222 69%
67 protection from evil Abjuration 24–70 8%
68 protection from good Abjuration 24–70 8%
69 pustulate Alteration 72–175 50%
70 quicksand Alteration 72–175 50%
71 read aura Divination 85–185 54%
72 reanimate Necromancy 150–350 90%
73 reflective fireball Evocation 185–400 90%
74 refresh Alteration 37–100 20%
75 remove curse Abjuration 150–300 65%
76 resurrect Alteration 400–600 92%
77 sanctuary Abjuration 89–212 65%
78 scribe Fundamental 50–50 0%
79 sense life Divination 43–112 25%
80 soul sacrifice Conjuration 97–230 72%
81 summon Summoning 121–282 93%
82 summon shade Summoning 112–262 85%
83 swarm Summoning 123–285 94%
84 thunderstorm Summoning 104–245 78%
85 totem Summoning 101–237 75%
86 tremor Abjuration 43–112 25%
87 warp Summoning 117–272 89%
88 waterspout Evocation 144–350 50%