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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 archery Weapon 5%
3 backstab Combat 10%
4 bash Combat 35%
5 blind fighting Combat 40%
6 bola Weapon 58%
7 boomerang Weapon 55%
8 charge Combat 8%
9 dagger Weapon 1%
10 dart Weapon 28%
11 detect traps Technical 45%
12 detect truth Veritamancy 55%
13 disarm traps Technical 13%
14 dodge Defense 30%
15 dual wield Combat 100%
16 enhanced damage Combat 45%
17 enhanced endurance Technical 15%
18 enhanced fireshield Mystical 50%
19 exotic Weapon 50%
20 fast healing Technical 20%
21 flail Weapon 1%
22 foraging Technical 5%
23 halberd Weapon 9%
24 hand to hand Combat 1%
25 herbalism Technical 1%
26 hide Technical 30%
27 home on the range Artemancy 55%
28 lance Weapon 1%
29 lock picking Technical 35%
30 lore Mystical 30%
31 mace Weapon 1%
32 magical items Mystical 5%
33 magical wand Weapon 68%
34 marksmanship Weapon 60%
35 maul Weapon 40%
36 meditation Mystical 40%
37 music Mystical 5%
38 nunchaku Weapon 14%
39 parry Defense 15%
40 peek Technical 45%
41 perception Technical 1%
42 pike Weapon 8%
43 polearm Weapon 25%
44 raise white flag Technical 63%
45 riding Technical 5%
46 scan Technical 40%
47 second attack Combat 35%
48 shield block Defense 25%
49 snare Technical 25%
50 sneaking Technical 20%
51 spear Weapon 5%
52 staff Weapon 6%
53 stealing Technical 40%
54 strike blow Combat 14%
55 sword Weapon 1%
56 third attack Combat 55%
57 throwing Combat 15%
58 throwing knife Weapon 16%
59 throwing star Weapon 16%
60 tracking Technical 45%
61 two-handed axe Weapon 29%
62 two-handed sword Weapon 40%
63 visualization Mystical 50%
64 whip Weapon 1%
65 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 augment aura Sanctomancy 163–163 72%
5 aura cleansing Metamancy 325–325 88%
6 bar Thought 40–105 22%
7 bathe Enchantment 72–175 50%
8 bless Invocation 20–62 5%
9 blink Summoning 125–300 35%
10 bubble cluster Summoning 43–112 25%
11 buffet Chaos 72–175 50%
12 call lightning Evocation 50–120 28%
13 calm Alteration 47–120 28%
14 camouflage Conjuration 57–142 37%
15 cancellation Thought 150–225 92%
16 cause critical Necromancy 50–150 25%
17 cause light Necromancy 24–70 8%
18 cause serious Necromancy 37–100 20%
19 chain lightning Evocation 175–400 90%
20 change sex Alteration 72–175 50%
21 channel faith Conjuration 32–87 15%
22 charm Enchantment 49–125 30%
23 circle of thorns Conjuration 101–237 75%
24 color spray Illusion 37–100 20%
25 concealment Illusion 50–150 20%
26 condemn Abjuration 60–150 40%
27 consecrate armor Enchantment 80–200 60%
28 consecrate food Enchantment 24–70 8%
29 control winds Summoning 101–237 75%
30 counterspell Abjuration 77–185 54%
31 create food Conjuration 41–107 23%
32 create spring Conjuration 49–125 30%
33 create water Conjuration 26–75 10%
34 cure blindness Alteration 60–150 40%
35 cure critical Alteration 49–125 30%
36 cure disease Abjuration 43–112 25%
37 cure light Alteration 34–92 17%
38 cure mutilation Alteration 49–125 30%
39 cure poison Abjuration 37–100 20%
40 cursed fog Conjuration 110–257 83%
41 damage absorption Conjuration 112–262 85%
42 damnation Chaos 55–137 35%
43 death grip Alteration 55–137 35%
44 describe Thought 15–50 0%
45 detect alignment Divination 20–62 5%
46 detect illusion Divination 82–197 59%
47 detect invisibility Divination 32–87 15%
48 detect lore Veritamancy 88–88 31%
49 detect magic Divination 15–50 0%
50 diseased cloud Evocation 150–350 88%
51 disequilibriate Thought 72–175 50%
52 dispel magic Abjuration 72–175 50%
53 displacement Illusion 72–175 50%
54 disrupt sight Thought 49–125 30%
55 domination Thought 49–125 30%
56 electrogenic growth Conjuration 46–117 27%
57 ember carom Enchantment 72–175 50%
58 endurance of the rhinoceros Vivomancy 84–200 60%
59 enhanced strength Alteration 26–75 10%
60 erase Alteration 72–175 50%
61 esp Thought 31–85 14%
62 excommunicate Enchantment 60–150 40%
63 faerie fire Enchantment 20–62 5%
64 find familiar Summoning 100–100 5%
65 flintstrike Conjuration 51–130 32%
66 float Thought 24–70 8%
67 force field Thought 23–67 7%
68 forget Thought 112–262 85%
69 fountain Conjuration 250–500 32%
70 frenzy Alteration 119–277 91%
71 frost Conjuration 72–175 50%
72 frostborne Enchantment 55–137 35%
73 fungal growth Conjuration 46–117 27%
74 gate travel Chaos 200–425 75%
75 geisteblitz Thought 66–162 45%
76 guise of nature Alteration 72–175 50%
77 hands of wind Conjuration 85–202 61%
78 harden exoskeleton Arthropomancy 105–105 40%
79 harm Necromancy 70–150 32%
80 heal Alteration 78–187 55%
81 ice storm Summoning 109–255 82%
82 ice whip Evocation 145–325 80%
83 ice wind Conjuration 83–200 60%
84 iceball Conjuration 43–112 25%
85 identify Divination 15–50 0%
86 illumination Divination 72–175 50%
87 induce aggression Thought 95–180 44%
88 infravision Alteration 49–125 30%
89 invisibility Illusion 43–112 25%
90 irritation Thought 32–87 15%
91 knock Thought 40–105 22%
92 landslide Evocation 144–350 50%
93 lava cloak Enchantment 125–225 50%
94 lava walk Alteration 89–212 65%
95 levitation Enchantment 28–80 12%
96 light Illusion 15–50 0%
97 lightning shroud Conjuration 101–237 75%
98 magic bomb Conjuration 97–230 72%
99 magic carpet Conjuration 400–650 52%
100 magic dart Conjuration 20–50 0%
101 magic lock Alteration 37–100 20%
102 magic message Conjuration 150–450 44%
103 magic unlock Alteration 43–112 25%
104 magnetic field Alteration 72–175 50%
105 megalith Summoning 72–175 50%
106 memory drain Thought 89–212 65%
107 mental disruption Thought 116–270 88%
108 mesmerize Thought 72–175 10%
109 mimic Thought 49–125 30%
110 mind shield Thought 79–190 56%
111 momentary darkness Illusion 101–237 75%
112 monument Summoning 72–175 50%
113 mutilate Alteration 49–125 30%
114 necromancers guile Necromancy 72–175 50%
115 nullification field Thought 150–350 91%
116 otolithic growth Alteration 89–212 65%
117 pense Thought 19–60 4%
118 plague Necromancy 75–200 45%
119 poison Alteration 75–150 30%
120 poison gas Conjuration 94–222 69%
121 protection from evil Abjuration 24–70 8%
122 protection from good Abjuration 24–70 8%
123 pustulate Alteration 72–175 50%
124 pyrokinesis Thought 70–170 48%
125 quicksand Alteration 72–175 50%
126 read aura Divination 85–185 54%
127 recharge item Enchantment 85–202 61%
128 reflective fireball Evocation 185–400 90%
129 refresh Alteration 37–100 20%
130 remove curse Abjuration 150–300 65%
131 requiem Alteration 129–300 100%
132 room shield Abjuration 95–225 70%
133 sanctuary Abjuration 89–212 65%
134 scribe Fundamental 50–50 0%
135 sense life Divination 43–112 25%
136 sensory enhancement Thought 54–135 34%
137 sleep Enchantment 37–100 20%
138 soul sacrifice Conjuration 97–230 72%
139 spark Alteration 15–50 0%
140 spook Thought 60–150 40%
141 stone skin Geomancy 123–123 50%
142 summon Summoning 121–282 93%
143 summon mount Summoning 250–500 75%
144 swarm Summoning 123–285 94%
145 telekinesis Thought 97–230 72%
146 telekinetic bash Thought 49–125 30%
147 telekinetic explosion Thought 160–425 70%
148 telekinetic pierce Thought 52–132 33%
149 telekinetic punch Thought 16–52 1%
150 telekinetic shield Thought 79–190 56%
151 telekinetic slash Thought 66–162 45%
152 telekinetic wave Thought 200–450 65%
153 telesmatic force Thought 60–150 40%
154 teleview Thought 95–225 70%
155 tinnitus Enchantment 72–175 50%
156 transference Thought 59–147 39%
157 tremor Abjuration 43–112 25%
158 warp Summoning 117–272 89%
159 waterspout Evocation 144–350 50%
160 web Conjuration 83–200 60%
161 whirlwind Alteration 49–125 30%
162 wind walk Alteration 72–175 50%
163 wizard eye Divination 72–175 50%
164 word of recall Summoning 150–350 35%