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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 backstab Combat 10%
3 bash Combat 35%
4 blind fighting Combat 40%
5 bola Weapon 58%
6 boomerang Weapon 55%
7 commit forgery Mystical 7%
8 dagger Weapon 1%
9 dart Weapon 28%
10 decipher Mystical 44%
11 detect traps Technical 45%
12 detect truth Veritamancy 55%
13 disarm traps Technical 13%
14 dodge Defense 30%
15 enhanced damage Combat 45%
16 enhanced fireshield Mystical 50%
17 evasion Defense 25%
18 exotic Weapon 50%
19 flail Weapon 1%
20 grapple Combat 22%
21 halberd Weapon 9%
22 hand to hand Combat 1%
23 hide Technical 30%
24 hook Weapon 9%
25 kick Combat 10%
26 lay hands Mystical 40%
27 lock picking Technical 35%
28 lore Mystical 30%
29 mace Weapon 1%
30 magical items Mystical 5%
31 magical wand Weapon 68%
32 marksmanship Weapon 60%
33 maul Weapon 40%
34 meditation Mystical 40%
35 music Mystical 5%
36 nunchaku Weapon 14%
37 parry Defense 15%
38 peek Technical 45%
39 perception Technical 1%
40 pike Weapon 8%
41 polearm Weapon 25%
42 riding Technical 5%
43 scan Technical 40%
44 scythe Weapon 7%
45 second attack Combat 35%
46 shield block Defense 25%
47 snare Technical 25%
48 sneaking Technical 20%
49 spear Weapon 5%
50 stealing Technical 40%
51 sword Weapon 1%
52 third attack Combat 55%
53 throwing Combat 15%
54 throwing knife Weapon 16%
55 throwing spear Weapon 16%
56 throwing star Weapon 16%
57 tracking Technical 45%
58 two-handed axe Weapon 29%
59 two-handed sword Weapon 40%
60 visualization Mystical 50%
61 whip Weapon 1%
62 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 aegis Conjuration 48–122 5%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 bar Thought 40–105 22%
5 bathe Enchantment 72–175 50%
6 battlefield medic Metamancy 94–94 34%
7 beacon Enchantment 125–300 22%
8 bless Invocation 20–62 5%
9 blindness Illusion 55–137 35%
10 buffet Chaos 72–175 50%
11 calm Alteration 47–120 28%
12 cancellation Thought 150–225 92%
13 chain lightning Evocation 175–400 90%
14 chill touch Necromancy 20–62 5%
15 confusion Chaos 89–212 65%
16 consecrate armor Enchantment 80–200 60%
17 consecrate food Enchantment 24–70 8%
18 consecrate weapon Enchantment 88–210 64%
19 convocation Conjuration 33–90 16%
20 counterspell Abjuration 77–185 54%
21 create food Conjuration 41–107 23%
22 create spring Conjuration 49–125 30%
23 create water Conjuration 26–75 10%
24 cure blindness Alteration 60–150 40%
25 cure critical Alteration 49–125 30%
26 cure disease Abjuration 43–112 25%
27 cure light Alteration 34–92 17%
28 cure mutilation Alteration 49–125 30%
29 cure poison Abjuration 37–100 20%
30 curse Enchantment 60–150 40%
31 cursed fog Conjuration 110–257 83%
32 damage absorption Conjuration 112–262 85%
33 damnation Chaos 55–137 35%
34 deafen Chaos 50–100 15%
35 delay reincarnation Necromancy 128–297 99%
36 describe Thought 15–50 0%
37 detect alignment Divination 20–62 5%
38 detect invisibility Divination 32–87 15%
39 detect lore Veritamancy 88–88 31%
40 diseased cloud Evocation 150–350 88%
41 disequilibriate Thought 72–175 50%
42 disjunction Necromancy 175–400 99%
43 displacement Illusion 72–175 50%
44 disrupt sight Thought 49–125 30%
45 domination Thought 49–125 30%
46 eldritch blast Chaosmancy 206–206 77%
47 ember carom Enchantment 72–175 50%
48 erase Alteration 72–175 50%
49 esp Thought 31–85 14%
50 evil eye Chaos 23–67 7%
51 famine Necromancy 66–162 45%
52 fatigue Necromancy 65–150 35%
53 float Thought 24–70 8%
54 force field Thought 23–67 7%
55 forget Thought 112–262 85%
56 frenzy Alteration 119–277 91%
57 frostborne Enchantment 55–137 35%
58 geisteblitz Thought 66–162 45%
59 harm Necromancy 70–150 32%
60 hex Enchantment 66–162 45%
61 ice whip Evocation 145–325 80%
62 illumination Divination 72–175 50%
63 immobilize Necromancy 58–145 38%
64 impede movement Necromancy 98–212 34%
65 induce aggression Thought 95–180 44%
66 insanity Chaos 93–220 68%
67 irritation Thought 32–87 15%
68 jinx Chaos 26–75 10%
69 knock Thought 40–105 22%
70 landslide Evocation 144–350 50%
71 lava cloak Enchantment 125–225 50%
72 lava walk Alteration 89–212 65%
73 leech Necromancy 60–150 25%
74 leech conduit Necromancy 104–245 78%
75 liberation Morphomancy 160–160 70%
76 light Illusion 15–50 0%
77 lightning shroud Conjuration 101–237 75%
78 magic message Conjuration 150–450 44%
79 magnetic field Alteration 72–175 50%
80 malediction Necromancy 54–135 34%
81 malignancy Necromancy 93–220 68%
82 megalith Summoning 72–175 50%
83 memory drain Thought 89–212 65%
84 mental disruption Thought 116–270 88%
85 mesmerize Thought 72–175 10%
86 mimic Thought 49–125 30%
87 mind shield Thought 79–190 56%
88 monument Summoning 72–175 50%
89 mutilate Alteration 49–125 30%
90 necromancers guile Necromancy 72–175 50%
91 negation Abjuration 63–155 42%
92 nullification field Thought 150–350 91%
93 Occult Eyes Divination 81–195 58%
94 pense Thought 19–60 4%
95 pentacle Abjuration 65–150 22%
96 plague Necromancy 75–200 45%
97 poison Alteration 75–150 30%
98 poison gas Conjuration 94–222 69%
99 protection from evil Abjuration 24–70 8%
100 protection from good Abjuration 24–70 8%
101 pustulate Alteration 72–175 50%
102 pyrokinesis Thought 70–170 48%
103 quicksand Alteration 72–175 50%
104 reanimate Necromancy 150–350 90%
105 reflective fireball Evocation 185–400 90%
106 refresh Alteration 37–100 20%
107 remove curse Abjuration 150–300 65%
108 resurrect Alteration 400–600 92%
109 sanctify Abjuration 89–212 65%
110 sanctuary Abjuration 89–212 65%
111 scribe Fundamental 50–50 0%
112 searing touch Abjuration 60–150 40%
113 sensory enhancement Thought 54–135 34%
114 shadow armor Necromancy 32–87 15%
115 shadow door Alteration 63–155 42%
116 shadow golem Summoning 95–225 70%
117 shadow imp Summoning 81–195 58%
118 shadow light Conjuration 40–95 14%
119 soul sacrifice Conjuration 97–230 72%
120 spell shield Abjuration 95–225 70%
121 spook Thought 60–150 40%
122 summon Summoning 121–282 93%
123 summon shade Summoning 112–262 85%
124 swarm Summoning 123–285 94%
125 telekinesis Thought 97–230 72%
126 telekinetic bash Thought 49–125 30%
127 telekinetic explosion Thought 160–425 70%
128 telekinetic pierce Thought 52–132 33%
129 telekinetic punch Thought 16–52 1%
130 telekinetic shield Thought 79–190 56%
131 telekinetic slash Thought 66–162 45%
132 telekinetic wave Thought 200–450 65%
133 telesmatic force Thought 60–150 40%
134 teleview Thought 95–225 70%
135 transference Thought 59–147 39%
136 warp Summoning 117–272 89%
137 waterspout Evocation 144–350 50%