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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 backstab Combat 10%
3 bash Combat 35%
4 blind fighting Combat 40%
5 bola Weapon 58%
6 boomerang Weapon 55%
7 commit forgery Mystical 7%
8 dagger Weapon 1%
9 dart Weapon 28%
10 decipher Mystical 44%
11 detect traps Technical 45%
12 detect truth Veritamancy 55%
13 disarm traps Technical 13%
14 dodge Defense 30%
15 enhanced damage Combat 45%
16 enhanced fireshield Mystical 50%
17 evasion Defense 25%
18 exotic Weapon 50%
19 flail Weapon 1%
20 grapple Combat 22%
21 halberd Weapon 9%
22 hand to hand Combat 1%
23 hide Technical 30%
24 hook Weapon 9%
25 kick Combat 10%
26 lay hands Mystical 40%
27 lock picking Technical 35%
28 lore Mystical 30%
29 mace Weapon 1%
30 magical items Mystical 5%
31 magical wand Weapon 68%
32 marksmanship Weapon 60%
33 maul Weapon 40%
34 meditation Mystical 40%
35 nunchaku Weapon 14%
36 parry Defense 15%
37 peek Technical 45%
38 perception Technical 1%
39 pike Weapon 8%
40 polearm Weapon 25%
41 riding Technical 5%
42 scan Technical 40%
43 second attack Combat 35%
44 shield block Defense 25%
45 snare Technical 25%
46 sneaking Technical 20%
47 spear Weapon 5%
48 staff Weapon 6%
49 stealing Technical 40%
50 sword Weapon 1%
51 third attack Combat 55%
52 throwing Combat 15%
53 throwing knife Weapon 16%
54 throwing spear Weapon 16%
55 throwing star Weapon 16%
56 tracking Technical 45%
57 two-handed axe Weapon 29%
58 two-handed sword Weapon 40%
59 visualization Mystical 50%
60 whip Weapon 1%
61 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 aegis Conjuration 48–122 5%
3 air blast Aeromancy 266–266 50%
4 air halo Aeromancy 222–222 50%
5 animate weapon Ferromancy 60–60 10%
6 bar Thought 40–105 22%
7 bathe Enchantment 72–175 50%
8 battlefield medic Metamancy 94–94 34%
9 beacon Enchantment 125–300 22%
10 bless Invocation 20–62 5%
11 buffet Chaos 72–175 50%
12 call lightning Evocation 50–120 28%
13 calm Alteration 47–120 28%
14 cancellation Thought 150–225 92%
15 cause critical Necromancy 50–150 25%
16 cause light Necromancy 24–70 8%
17 cause serious Necromancy 37–100 20%
18 chain lightning Evocation 175–400 90%
19 change sex Alteration 72–175 50%
20 channel faith Conjuration 32–87 15%
21 consecrate armor Enchantment 80–200 60%
22 consecrate food Enchantment 24–70 8%
23 consecrate weapon Enchantment 88–210 64%
24 counterspell Abjuration 77–185 54%
25 create food Conjuration 41–107 23%
26 create spring Conjuration 49–125 30%
27 create water Conjuration 26–75 10%
28 cure blindness Alteration 60–150 40%
29 cure critical Alteration 49–125 30%
30 cure disease Abjuration 43–112 25%
31 cure light Alteration 34–92 17%
32 cure mutilation Alteration 49–125 30%
33 cure poison Abjuration 37–100 20%
34 curse Enchantment 60–150 40%
35 cursed fog Conjuration 110–257 83%
36 damage absorption Conjuration 112–262 85%
37 damnation Chaos 55–137 35%
38 describe Thought 15–50 0%
39 desecrate armor Enchantment 65–160 44%
40 detect alignment Divination 20–62 5%
41 detect illusion Divination 82–197 59%
42 detect invisibility Divination 32–87 15%
43 detect lore Veritamancy 88–88 31%
44 diseased cloud Evocation 150–350 88%
45 disequilibriate Thought 72–175 50%
46 displacement Illusion 72–175 50%
47 disrupt sight Thought 49–125 30%
48 domination Thought 49–125 30%
49 elemental shield Enchantment 100–225 80%
50 ember carom Enchantment 72–175 50%
51 erase Alteration 72–175 50%
52 esp Thought 31–85 14%
53 faerie fire Enchantment 20–62 5%
54 find familiar Summoning 100–100 5%
55 float Thought 24–70 8%
56 force field Thought 23–67 7%
57 forget Thought 112–262 85%
58 fountain Conjuration 250–500 32%
59 frenzy Alteration 119–277 91%
60 frostborne Enchantment 55–137 35%
61 gate travel Chaos 200–425 75%
62 geisteblitz Thought 66–162 45%
63 harm Necromancy 70–150 32%
64 heal Alteration 78–187 55%
65 ice storm Summoning 109–255 82%
66 ice whip Evocation 145–325 80%
67 identify Divination 15–50 0%
68 illumination Divination 72–175 50%
69 induce aggression Thought 95–180 44%
70 irritation Thought 32–87 15%
71 knock Thought 40–105 22%
72 landslide Evocation 144–350 50%
73 lava cloak Enchantment 125–225 50%
74 lava walk Alteration 89–212 65%
75 liberation Morphomancy 160–160 70%
76 light Illusion 15–50 0%
77 lightning shroud Conjuration 101–237 75%
78 magic carpet Conjuration 400–650 52%
79 magnetic field Alteration 72–175 50%
80 megalith Summoning 72–175 50%
81 memory drain Thought 89–212 65%
82 mental disruption Thought 116–270 88%
83 mesmerize Thought 72–175 10%
84 mimic Thought 49–125 30%
85 mind shield Thought 79–190 56%
86 monument Summoning 72–175 50%
87 mutilate Alteration 49–125 30%
88 necromancers guile Necromancy 72–175 50%
89 nullification field Thought 150–350 91%
90 pense Thought 19–60 4%
91 plague Necromancy 75–200 45%
92 poison Alteration 75–150 30%
93 poison gas Conjuration 94–222 69%
94 protection from evil Abjuration 24–70 8%
95 protection from good Abjuration 24–70 8%
96 pustulate Alteration 72–175 50%
97 pyrokinesis Thought 70–170 48%
98 quicksand Alteration 72–175 50%
99 read aura Divination 85–185 54%
100 reanimate Necromancy 150–350 90%
101 reflective fireball Evocation 185–400 90%
102 refresh Alteration 37–100 20%
103 remove curse Abjuration 150–300 65%
104 resurrect Alteration 400–600 92%
105 sanctify Abjuration 89–212 65%
106 sanctuary Abjuration 89–212 65%
107 scribe Fundamental 50–50 0%
108 searing touch Abjuration 60–150 40%
109 sense life Divination 43–112 25%
110 sensory enhancement Thought 54–135 34%
111 soul sacrifice Conjuration 97–230 72%
112 spell shield Abjuration 95–225 70%
113 spook Thought 60–150 40%
114 summon Summoning 121–282 93%
115 summon shade Summoning 112–262 85%
116 swarm Summoning 123–285 94%
117 telekinesis Thought 97–230 72%
118 telekinetic bash Thought 49–125 30%
119 telekinetic explosion Thought 160–425 70%
120 telekinetic pierce Thought 52–132 33%
121 telekinetic punch Thought 16–52 1%
122 telekinetic shield Thought 79–190 56%
123 telekinetic slash Thought 66–162 45%
124 telekinetic wave Thought 200–450 65%
125 telesmatic force Thought 60–150 40%
126 teleview Thought 95–225 70%
127 thunderstorm Summoning 104–245 78%
128 totem Summoning 101–237 75%
129 transference Thought 59–147 39%
130 tremor Abjuration 43–112 25%
131 warp Summoning 117–272 89%
132 waterspout Evocation 144–350 50%