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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 acrobatics Defense 50%
2 ascendance Velocimancy 5%
3 backstab Combat 10%
4 bash Combat 35%
5 blind fighting Combat 40%
6 bola Weapon 58%
7 boomerang Weapon 55%
8 commit forgery Mystical 7%
9 dagger Weapon 1%
10 dart Weapon 28%
11 decipher Mystical 44%
12 detect traps Technical 45%
13 detect truth Veritamancy 55%
14 disarm traps Technical 13%
15 dodge Defense 30%
16 enhanced damage Combat 45%
17 enhanced fireshield Mystical 50%
18 evasion Defense 25%
19 exotic Weapon 50%
20 flail Weapon 1%
21 grapple Combat 22%
22 hand to hand Combat 1%
23 herald bloodthirst Mystical 5%
24 herald death Mystical 5%
25 hide Technical 30%
26 hook Weapon 9%
27 kick Combat 10%
28 lock picking Technical 35%
29 lore Mystical 30%
30 mace Weapon 1%
31 magical items Mystical 5%
32 magical wand Weapon 68%
33 marksmanship Weapon 60%
34 maul Weapon 40%
35 meditation Mystical 40%
36 nunchaku Weapon 14%
37 parry Defense 15%
38 peek Technical 45%
39 perception Technical 1%
40 polearm Weapon 25%
41 scan Technical 40%
42 scythe Weapon 7%
43 second attack Combat 35%
44 second defense Defense 45%
45 shield block Defense 25%
46 snare Technical 25%
47 sneaking Technical 20%
48 spear Weapon 5%
49 stealing Technical 40%
50 sword Weapon 1%
51 third attack Combat 55%
52 throwing Combat 15%
53 throwing axe Weapon 16%
54 throwing knife Weapon 16%
55 throwing spear Weapon 16%
56 throwing star Weapon 16%
57 tracking Technical 45%
58 two-handed axe Weapon 29%
59 two-handed sword Weapon 40%
60 visualization Mystical 50%
61 whip Weapon 1%
62 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 air blast Aeromancy 266–266 50%
2 air halo Aeromancy 222–222 50%
3 bar Thought 40–105 22%
4 bathe Enchantment 72–175 50%
5 beacon Enchantment 125–300 22%
6 blindness Illusion 55–137 35%
7 buffet Chaos 72–175 50%
8 calm Alteration 47–120 28%
9 cancellation Thought 150–225 92%
10 chain lightning Evocation 175–400 90%
11 chill touch Necromancy 20–62 5%
12 confusion Chaos 89–212 65%
13 convocation Conjuration 33–90 16%
14 cure mutilation Alteration 49–125 30%
15 curse Enchantment 60–150 40%
16 cursed fog Conjuration 110–257 83%
17 damage absorption Conjuration 112–262 85%
18 damnation Chaos 55–137 35%
19 deafen Chaos 50–100 15%
20 delay reincarnation Necromancy 128–297 99%
21 describe Thought 15–50 0%
22 detect invisibility Divination 32–87 15%
23 detect lore Veritamancy 88–88 31%
24 diseased cloud Evocation 150–350 88%
25 disequilibriate Thought 72–175 50%
26 disjunction Necromancy 175–400 99%
27 displacement Illusion 72–175 50%
28 disrupt sight Thought 49–125 30%
29 domination Thought 49–125 30%
30 eldritch blast Chaosmancy 206–206 77%
31 ember carom Enchantment 72–175 50%
32 erase Alteration 72–175 50%
33 esp Thought 31–85 14%
34 evil eye Chaos 23–67 7%
35 famine Necromancy 66–162 45%
36 fatigue Necromancy 65–150 35%
37 float Thought 24–70 8%
38 force field Thought 23–67 7%
39 forget Thought 112–262 85%
40 frenzy Alteration 119–277 91%
41 frostborne Enchantment 55–137 35%
42 geisteblitz Thought 66–162 45%
43 harm Necromancy 70–150 32%
44 hex Enchantment 66–162 45%
45 ice whip Evocation 145–325 80%
46 illumination Divination 72–175 50%
47 immobilize Necromancy 58–145 38%
48 impede movement Necromancy 98–212 34%
49 induce aggression Thought 95–180 44%
50 insanity Chaos 93–220 68%
51 irritation Thought 32–87 15%
52 jinx Chaos 26–75 10%
53 knock Thought 40–105 22%
54 landslide Evocation 144–350 50%
55 lava cloak Enchantment 125–225 50%
56 lava walk Alteration 89–212 65%
57 leech Necromancy 60–150 25%
58 leech conduit Necromancy 104–245 78%
59 lightning shroud Conjuration 101–237 75%
60 magic message Conjuration 150–450 44%
61 magnetic field Alteration 72–175 50%
62 malediction Necromancy 54–135 34%
63 malignancy Necromancy 93–220 68%
64 megalith Summoning 72–175 50%
65 memory drain Thought 89–212 65%
66 mental disruption Thought 116–270 88%
67 mesmerize Thought 72–175 10%
68 mimic Thought 49–125 30%
69 mind shield Thought 79–190 56%
70 monument Summoning 72–175 50%
71 mutilate Alteration 49–125 30%
72 necromancers guile Necromancy 72–175 50%
73 negation Abjuration 63–155 42%
74 nullification field Thought 150–350 91%
75 Occult Eyes Divination 81–195 58%
76 pense Thought 19–60 4%
77 pentacle Abjuration 65–150 22%
78 plague Necromancy 75–200 45%
79 poison Alteration 75–150 30%
80 poison gas Conjuration 94–222 69%
81 protection from evil Abjuration 24–70 8%
82 protection from good Abjuration 24–70 8%
83 pustulate Alteration 72–175 50%
84 pyrokinesis Thought 70–170 48%
85 quicksand Alteration 72–175 50%
86 reanimate Necromancy 150–350 90%
87 reflective fireball Evocation 185–400 90%
88 remove curse Abjuration 150–300 65%
89 scribe Fundamental 50–50 0%
90 sensory enhancement Thought 54–135 34%
91 shadow armor Necromancy 32–87 15%
92 shadow door Alteration 63–155 42%
93 shadow golem Summoning 95–225 70%
94 shadow imp Summoning 81–195 58%
95 shadow light Conjuration 40–95 14%
96 soul sacrifice Conjuration 97–230 72%
97 spook Thought 60–150 40%
98 summon Summoning 121–282 93%
99 summon shade Summoning 112–262 85%
100 swarm Summoning 123–285 94%
101 telekinesis Thought 97–230 72%
102 telekinetic bash Thought 49–125 30%
103 telekinetic explosion Thought 160–425 70%
104 telekinetic pierce Thought 52–132 33%
105 telekinetic punch Thought 16–52 1%
106 telekinetic shield Thought 79–190 56%
107 telekinetic slash Thought 66–162 45%
108 telekinetic wave Thought 200–450 65%
109 telesmatic force Thought 60–150 40%
110 teleview Thought 95–225 70%
111 transference Thought 59–147 39%
112 warp Summoning 117–272 89%
113 waterspout Evocation 144–350 50%