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Cwn Annwn

Skill list

[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ]
1 axe Weapon 1%
2 bash Combat 35%
3 battle rage Combat 30%
4 bola Weapon 58%
5 boomerang Weapon 55%
6 dagger Weapon 1%
7 detect truth Veritamancy 55%
8 dodge Defense 30%
9 enhanced damage Combat 45%
10 enhanced fireshield Mystical 50%
11 exotic Weapon 50%
12 fast healing Technical 20%
13 flail Weapon 1%
14 frothing rage Technical 55%
15 halberd Weapon 9%
16 hand to hand Combat 1%
17 hide Technical 30%
18 hook Weapon 9%
19 lay out Combat 55%
20 mace Weapon 1%
21 magical items Mystical 5%
22 magical wand Weapon 68%
23 marksmanship Weapon 60%
24 maul Weapon 40%
25 meditation Mystical 40%
26 nunchaku Weapon 14%
27 parry Defense 15%
28 perception Technical 1%
29 polearm Weapon 25%
30 scythe Weapon 7%
31 second attack Combat 35%
32 shield block Defense 25%
33 spear Weapon 5%
34 staff Weapon 6%
35 strike down Combat 43%
36 sweep Weapon 15%
37 sword Weapon 1%
38 third attack Combat 55%
39 throwing axe Weapon 16%
40 throwing spear Weapon 16%
41 two-handed axe Weapon 29%
42 two-handed sword Weapon 40%
43 visualization Mystical 50%
44 whip Weapon 1%
45 yo-yo Weapon 13%
[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ]
1 abjure Astromancy 202–202 75%
2 air blast Aeromancy 266–266 50%
3 air halo Aeromancy 222–222 50%
4 arcane blast Chaosmancy 231–231 88%
5 bar Thought 40–105 22%
6 bathe Enchantment 72–175 50%
7 battlefield medic Metamancy 94–94 34%
8 beacon Enchantment 125–300 22%
9 bless Invocation 20–62 5%
10 blindness Illusion 55–137 35%
11 blink Summoning 125–300 35%
12 buffet Chaos 72–175 50%
13 call lightning Evocation 50–120 28%
14 calm Alteration 47–120 28%
15 cancellation Thought 150–225 92%
16 cause critical Necromancy 50–150 25%
17 cause light Necromancy 24–70 8%
18 cause serious Necromancy 37–100 20%
19 chain lightning Evocation 175–400 90%
20 change sex Alteration 72–175 50%
21 channel faith Conjuration 32–87 15%
22 charm Enchantment 49–125 30%
23 circle of fire Conjuration 101–237 75%
24 color spray Illusion 37–100 20%
25 concentration Metamancy 49–125 30%
26 conjure elemental Papyrimancy 187–187 85%
27 consecrate food Enchantment 24–70 8%
28 control winds Summoning 101–237 75%
29 counterspell Abjuration 77–185 54%
30 create food Conjuration 41–107 23%
31 create spring Conjuration 49–125 30%
32 create water Conjuration 26–75 10%
33 cure blindness Alteration 60–150 40%
34 cure critical Alteration 49–125 30%
35 cure disease Abjuration 43–112 25%
36 cure light Alteration 34–92 17%
37 cure mutilation Alteration 49–125 30%
38 cure poison Abjuration 37–100 20%
39 curse Enchantment 60–150 40%
40 cursed fog Conjuration 110–257 83%
41 damage absorption Conjuration 112–262 85%
42 damnation Chaos 55–137 35%
43 death grip Alteration 55–137 35%
44 describe Thought 15–50 0%
45 desecrate armor Enchantment 65–160 44%
46 detect illusion Divination 82–197 59%
47 detect invisibility Divination 32–87 15%
48 detect lore Veritamancy 88–88 31%
49 detect magic Divination 15–50 0%
50 diseased cloud Evocation 150–350 88%
51 disequilibriate Thought 72–175 50%
52 dispel area Abjuration 101–237 75%
53 dispel magic Abjuration 72–175 50%
54 displacement Illusion 72–175 50%
55 disrupt sight Thought 49–125 30%
56 domination Thought 49–125 30%
57 elemental shield Enchantment 100–225 80%
58 ember carom Enchantment 72–175 50%
59 energy drain Necromancy 78–187 55%
60 enervation Necromancy 100–225 67%
61 erase Alteration 72–175 50%
62 esp Thought 31–85 14%
63 faerie fire Enchantment 20–62 5%
64 find familiar Summoning 100–100 5%
65 fireball Conjuration 43–112 25%
66 flame wind Alteration 86–205 62%
67 float Thought 24–70 8%
68 force field Thought 23–67 7%
69 forget Thought 112–262 85%
70 fountain Conjuration 250–500 32%
71 frenzy Alteration 119–277 91%
72 frost Conjuration 72–175 50%
73 frostborne Enchantment 55–137 35%
74 gate travel Chaos 200–425 75%
75 geisteblitz Thought 66–162 45%
76 hands of wind Conjuration 85–202 61%
77 harm Necromancy 70–150 32%
78 haste Alteration 60–150 40%
79 heal Alteration 78–187 55%
80 ice storm Summoning 109–255 82%
81 ice whip Evocation 145–325 80%
82 ice wind Conjuration 83–200 60%
83 iceball Conjuration 43–112 25%
84 identify Divination 15–50 0%
85 illumination Divination 72–175 50%
86 induce aggression Thought 95–180 44%
87 infravision Alteration 49–125 30%
88 invisibility Illusion 43–112 25%
89 irritation Thought 32–87 15%
90 kill Necromancy 300–600 62%
91 knock Thought 40–105 22%
92 landslide Evocation 144–350 50%
93 lava cloak Enchantment 125–225 50%
94 lava walk Alteration 89–212 65%
95 levitation Enchantment 28–80 12%
96 light Illusion 15–50 0%
97 lightning bolt Conjuration 37–100 20%
98 lightning shroud Conjuration 101–237 75%
99 magic bomb Conjuration 97–230 72%
100 magic carpet Conjuration 400–650 52%
101 magic dart Conjuration 20–50 0%
102 magic lock Alteration 37–100 20%
103 magic message Conjuration 150–450 44%
104 magic unlock Alteration 43–112 25%
105 magnetic field Alteration 72–175 50%
106 megalith Summoning 72–175 50%
107 memory drain Thought 89–212 65%
108 mental disruption Thought 116–270 88%
109 mesmerize Thought 72–175 10%
110 mimic Thought 49–125 30%
111 mind shield Thought 79–190 56%
112 momentary darkness Illusion 101–237 75%
113 monument Summoning 72–175 50%
114 mutilate Alteration 49–125 30%
115 necromancers guile Necromancy 72–175 50%
116 nexus Chaos 250–500 85%
117 nullification field Thought 150–350 91%
118 overpressurize Enchantment 90–215 50%
119 pass door Alteration 72–175 50%
120 pense Thought 19–60 4%
121 plague Necromancy 75–200 45%
122 plane travel Chaos 350–750 90%
123 poison Alteration 75–150 30%
124 poison gas Conjuration 94–222 69%
125 protection from evil Abjuration 24–70 8%
126 protection from good Abjuration 24–70 8%
127 pustulate Alteration 72–175 50%
128 pyrokinesis Thought 70–170 48%
129 quicksand Alteration 72–175 50%
130 Rabid Mount Alteration 60–150 40%
131 rabid mount Alteration 60–150 40%
132 read aura Divination 85–185 54%
133 reanimate Necromancy 150–350 90%
134 recharge item Enchantment 85–202 61%
135 reflective fireball Evocation 185–400 90%
136 refresh Alteration 37–100 20%
137 remove curse Abjuration 150–300 65%
138 resurrect Alteration 400–600 92%
139 room shield Abjuration 95–225 70%
140 sanctuary Abjuration 89–212 65%
141 scribe Fundamental 50–50 0%
142 sense life Divination 43–112 25%
143 sensory enhancement Thought 54–135 34%
144 shield Evocation 36–97 19%
145 shocking grasp Alteration 35–85 5%
146 silence Abjuration 150–250 80%
147 sleep Enchantment 37–100 20%
148 slow Necromancy 118–275 90%
149 slow magic Chaos 116–270 90%
150 soul sacrifice Conjuration 97–230 72%
151 spark Alteration 15–50 0%
152 spook Thought 60–150 40%
153 summon Summoning 121–282 93%
154 summon elemental Summoning 112–262 85%
155 summon shade Summoning 112–262 85%
156 swarm Summoning 123–285 94%
157 telekinesis Thought 97–230 72%
158 telekinetic bash Thought 49–125 30%
159 telekinetic explosion Thought 160–425 70%
160 telekinetic pierce Thought 52–132 33%
161 telekinetic punch Thought 16–52 1%
162 telekinetic shield Thought 79–190 56%
163 telekinetic slash Thought 66–162 45%
164 telekinetic wave Thought 200–450 65%
165 teleport Summoning 125–300 60%
166 telesmatic force Thought 60–150 40%
167 teleview Thought 95–225 70%
168 thunderclap Alteration 78–187 55%
169 thunderstorm Summoning 104–245 78%
170 totem Summoning 101–237 75%
171 transference Thought 59–147 39%
172 tremor Abjuration 43–112 25%
173 underwater breathing Alteration 72–175 50%
174 unnatural strength Alteration 26–75 10%
175 warp Summoning 117–272 89%
176 waterspout Evocation 144–350 50%
177 weaken Alteration 26–75 10%
178 web Conjuration 83–200 60%
179 wizard eye Divination 72–175 50%